Archive for January, 2009
Good God, you people are idiots.
Jan 29th
This class is so beneath me. I know how to use basic sound editing software, and it seems that anyone else in this class has never seen anything like this. Jesus shit.
Intern Cory – January 26, 2009
Jan 26th
I forgot that this class is on Mondays and Wednesdays. Fridays are so boring!
Today’s assignment was due for the class today. They were assigned a storyboarding project, where they drew 8 keyframes of a short animation. To my surprise, the entire classed finished it. Way to go, guys! There was a lot of feedback thrown from both me and Prof. Camomile as well as coming from the students and it seemed like the students took my advice seriously (thank goodness; I wasn’t bullshitting them either).
We explained the idea of “in-between” frames, or “tweens” in class today, and handed out their next assignment: using the keyframes they presented in class, draw 5-6 tween frames on unlined 3×5 index cards and bind them with a binder clip. We’ll also be working on that on Wednesday.
My assignment is to come up with a streamlined way to present the Flash interface to the class, some of which haven’t used MS Paint, let alone Photoshop. After this assignment is finished, we’ll present the class with the next assignment: a Flash collaboration with the entire class, Rube Goldberg style. So, wish me luck!
As an aside, I’d like to digress and talk about a conversation I had with a graphic designer from New Haven. He and I were talking about coming down and speaking to our Undergraduate Seminar class. Unfortunately, he can’t make it, but it did spur an interesting discussion. In class today, the animations that most of the class drew centered around violence: a chef had his arm cut off, multiple car crashes, stick figures fighting. One student even cited his inspiration as StickFight.com (which isn’t going to get a link from me). “The total encouragement of wanton violence and blood and gore as ‘cool’ and homophobia as hilarious is just so, so low,” he says. I’d have to agree. A lot of these animations and games substitute violence as a plot or a punchline, and that is such a cheap way to move your story along. Of course, there’s middle ground, as with everything, but to encourage it? I think that’s silly. If any of the students in the class read this, if you can go the rest of the semester without one bit of violence in any of your work, I’ll push for extra points for you.
Translated: Peter Beller, Forbes
Jan 23rd
Following a link from Kotaku, Forbes writer Peter Beller, in an article about game publisher Activision, apparently called Rock Band a “shameless knockoff” of Guitar Hero, ignoring the fact that the same developer created both games, and both games are just a “shameless knockoff” of Guitar Freaks by Konami. Yesterday, amongst loud complaints, Beller, in talking to GameDaily, says he stands by his claim. We at the Fast Money Round will now translate his response to further understand his reasoning.
My terming Rock Band a “shameless knockoff” of Guitar Hero was based on the fact that it came out after Guitar Hero and sported very obvious similarities with Guitar Hero, including color-coded prompts moving onscreen along a fret board. It even accepted the same Guitar Hero guitar controller, I believe.
The last video game I played was Ms. Pac-Man in college. I don’t know what this Xcube or Wiibox mess is, but look, Rock Band looks like Guitar Hero. They have those note things that I can’t hit and they both use a guitar. Obviously, my editor doesn’t play video games or else he’d know that I was full of bullshit.
If you define knockoff as “a copy or imitation of someone or something popular” the way Merriam-Webster does, then I think Rock Band fits the bill nicely.
I know you gamerblog people aren’t as good as us high-brow financial magazine types, so I’m going to be condescending!
I was aware that Harmonix designed both but Redoctane, then Activision, actually owned the game. When Harmonix sold to MTV and produced Rock Band it appears likely they took their know-how from Guitar Hero to create Rock Band along a similar vein. Which is a better game? Not for me to decide.
That vein being “pressing buttons to music.” But of course, I’m going to totally ignore the fact that Rock Band was a natural progression of the musical genre which started with games like PaRappa the Rapper and Beatmania and still have the same fucking mechanic they’ve always used: hit a button along with the beat of the music.
The point I was trying to make was that just because Bobby Kotick spent $100M for Guitar Hero, or has a long-running skateboarding franchise, doesn’t mean he can churn out sequels without the threat of competition. More broadly, creative talent, on which the industry depends, is quick to migrate to where it feels most appreciated and remunerated.
Why’d you guys have to call me on my bullshit? I have stocks to check and coffee to sip.
Intern Cory – January 21, 2009
Jan 21st
Today, I start a new experience.
In an attempt to finish college as a well-rounded individual, I’m starting up my second internship, as an intern for La Salle University’s Digital Art and Multimedia Design department. Specifically, I’ll be aiding Prof. Sandra Camomile with her Creating Multimedia class, which deals with Macromedia Flash, animation and interactivity.
One of my job prospects after college is shaping up to be instruction; I’m apparently pretty decent at explaining complicated procedures face-to-face (but who isn’t?) and a lot of people whom I’ve helped say that “you explained that better than the teacher.” Whether that shows I’m a good teacher or I understand how my friends work is a matter separate from this journal. What IS a matter for this journal is my duties and accomplishments in this class.
So far, me and Prof. Camomile (henceforth referred as Cammy) have scheduled our weekly meetings and have planned out her first three weeks of class. We’ve gone over the basics of animation and are now having the students storyboard ideas of something I’m calling “kinetic narrative,” or a story of motion, like a skateboarder ollieing some stairs or a skier running into a tree. Monday, we’ll talk about keyframes, tweening and then have the students create a flip book showing off their kinetic narrative.
There I go, already creating lingo that no one should ever use. (I’m not even sure if that’s what that should mean, but I don’t care. It’s my lingo.)
With that, I finish my first–albeit short–journal entry. I am looking forward to this internship immensly, not just for the gratification and verification that I know more than everyone else (that’s a joke) but that I’m bettering myself and training myself for anything I may come across in my design career. That’s, in my opinion, the whole purpose of the Digital Art program.
Cory’s Six Pack – Episode 3
Jan 16th

Six songs, chilled in a sub-zero freezer for days before being served fresh to your ears. It’s brought to you exclusively on WEXP La Salle University Radio Spotlight, courtesy of Pacdude Games.
Episode 3: Accidentally Overly Sexual
With your host, Cory Anotado
Private – My Secret Lover
Cansei de Ser Sexy – Music is My Hot, Hot Sex
Gnarls Barkley – Smiley Faces
Scissor Sisters – She’s My Man
Mark Ronson feat. Lily Allen – Oh My God
The Cardigans – Lovefool
You can subscribe to Cory’s Six Pack, a weekly (hopefully!) podcast, by adding this link to your podcasting application or RSS reader of your choice. If you would like this jawnpiece to go straight into iTunes, you can click here.